Tuesday 8 October 2024

Death in the Caribbean - How Long, How Long to the Point of No Return?

Written by Michael


Well, this post won’t be as long.  I’ve given up on this session after reaching what was almost definitely a dead end.  And that’s after beating the darn ghost!


This will be less of a blow-by-blow of the steps I’ve taken, and more of just a list of failures and frustrations.



First, going back to the grave to dig up stuff that was stolen from me results in death, from what cause I can’t really figure out.  

Friday 4 October 2024

Kronolog - No Time to Cry

Written by Morpheus Kitami
By observations of what's noticeable in a scene it is the most visible...but then again, it is supposed to be...

As nobody else really felt like looking up a walkthrough to give hints, it fell upon Ilmari to once again look up the walkthrough, giving me the clue that I should check the electrical box. On the left, with the obvious markings. The game says its suspicious, but when I use it, tells me off. 100,000 amps feels good any day, which caused me to put it under the "flavor" part of the game's environments.

If only I had a pair of wire cutters...

What I didn't spot was that I was supposed to look at it, up close. I can open it up easily, revealing the circuit breaker for this floor. I guess the 100,000 amps was a red herring. I'm not sure what I can do here. Ilmari also mentioned that you should press the dot on the exclamation mark, which isn't a hotspot. This reveals...

Tuesday 1 October 2024

Game 156: The Legend of Kyrandia, Book Two: The Hand of Fate (1993) - Introduction

Written by Michael



Way back when, in 1992, Westwood Studios tried something a little different.  They had been known as competent designers of games, in all sorts of genres, but they hadn’t really had a big hit yet, and they were only ever credited as a designer while another company’s logo graced the box.  But their acquisition by Virgin Entertainment opened a door for them.  Now, they were able to distribute and market their own games.  And their debut adventure title was a beaut.  

Friday 27 September 2024

Pepper's Adventures In Time – Always One Of A Kind

By Will Moczarski



The last time I ended my narration on a cliffhanger, promising a grisly death scene - however, that was only half true. But more about that in a while. When we last left the game we were busy collecting items to build a Leyden jar and subsequently conduct the famous Kite/Key experiment in order to get Ben Franklin out of his cozy hot tub. On the surface of it he promised to help me with my experiment if I topped up his tub with some hot water - however, my secret agenda is to get the man back into science, obviously.

Tuesday 24 September 2024

Death in the Caribbean - Ghost Robbers in the Sky

Written by Michael


Hey, it’s almost Halloween!

Last time, I left a little grumpy and stuck.  I slept on it and was able to make some progress in the game.


That’s the good news.  The bad news is that I discovered one of the most annoying game mechanics ever, that, to the best of my knowledge so far, is only in the game to lengthen it.  Or, maybe just the author is a sadistic jerk.  I’m hoping it’s the first choice.  But we’ll get there soon enough.